package com.chalmers.foa.gamemodel.gameobjects.hazards.impl;

import android.graphics.Bitmap;
import android.graphics.Point;

import com.chalmers.foa.gamemodel.gameobjects.GameObjectBitmapAdapter;
import com.chalmers.foa.gamemodel.gameobjects.hazards.IHazard;

public class Spike extends GameObjectBitmapAdapter implements IHazard{

	public Spike(Point position, Bitmap bitmap,int layer,int bound) {
		super(bitmap,position,layer,bound, false, true, false, true);
	}
	
	public Spike(Bitmap bitmap) {
		this(new Point(0,0),bitmap,0,-1);
	}
}
